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https://w.atwiki.jp/touhoukashi/pages/130.html
【登録タグ 3L U イオシス ラクトガール ~ 少女密室 曲 東方月燈籠】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; } #trackinfo dl { margin 0; } #trackinfo dt { font-size small; font-weight bold; } #trackinfo dd { margin-left 1.2em; } #trackinfo dd + dt { margin-top .5em; } #trackinfo_help { position absolute; top 3px; right 8px; font-size 80%; } /** Media styling **/ #trackinfo .media th { background-color #D8D8D8; padding 4px 0; font-size 95%; text-align center; } .media td { padding 0 2px; } .media iframe nth-of-type(n+2) { margin-top 0.3em; } .youtube + .nicovideo, .youtube + .soundcloud, .nicovideo + .soundcloud { margin-top 0.75em; } .media_section { display flex; align-items center; text-align center; } .media_section before, .media_section after { display block; flex-grow 1; content ; height 1px; } .media_section before { margin-right 0.5em; background linear-gradient(-90deg, #888, transparent); } .media_section after { margin-left 0.5em; background linear-gradient(90deg, #888, transparent); } .media_notice { color firebrick; font-size 77.5%; } /** Around track styling **/ .next-track { float right; } /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*
https://w.atwiki.jp/naobe/pages/78.html
ネットワークに戻る RFC2616概要 HTTP/1.1 RFC6265概要 HTTP状態管理機構 パーセントエンコーディング(URLエンコード) URLで意味を持つコードと混同する日本語などのバイナリや特殊記号を16進形式にして、先頭に%を付加した文字に変換する。正確に言うと、非予約文字、予約文字以外を変換する。 項目 説明 非予約文字 ASCIIのコード範囲内の英字(大文字・小文字)、数字、ハイフン “-”、ピリオド “.”、アンダースコア “_”、チルダ “~” 予約文字 URIを表す符号。ASCIIのコード範囲内のコロン “ ”、スラッシュ “/”、疑問符 “?”、シャープ “#”、角括弧 “[”、“]”、単価記号 “@”、感嘆符 “!”、ドル記号・ペソ記号 “$”、アンパサンド “ ”、アポストロフィー・シングルクオート “ ”、丸括弧 “(”、“)”、アスタリスク “*”、正符号・加算記号 “+”、コンマ “,”、セミコロン “;”、等号 “=” name=%E8%8F%85%E7%9B%B4%E4%BA%BA UTF-8で、%E8%8F%85:菅, %E7%9B%B4 直, %E4%BA%BA 人 x-www-form-urlencoded(URLエンコード) POSTのフォームデータをエンコードする。%を付加する方式は、パーセントエンコーディングと同じ。パーセントエンコーディングの予約文字も変換している スペースは"+"に変換。Javaのソースを見ると、英数字、"-","_", ".","*"以外を変換する BASE64 Wikipediaより データを64種類の印字可能な英数字のみを用いて、それ以外の文字を扱うことの出来ない通信環境にてマルチバイト文字やバイナリデータを扱うためのエンコード方式 7ビットのデータしか扱うことの出来ない電子メールにて広く利用されている A–Z, a–z, 0–9 までの62文字と、記号2つ (+ , /) 、さらにパディング(余った部分を詰める)のための記号として = が用いられる 76文字ごとに改行コードが入る Cookie Wikipediaより クッキーを設定する際、どの要求に対してクッキー情報を送り返すのか、URLの範囲を指定する。 規定値は、クッキーを設定したサーバに対するすべての要求であり、対象を広げることも狭めることもできる。ただし広げる場合でも、トップレベルドメインより狭い範囲でなければならない。 またクッキーの有効期限は、通常はブラウザを終了するまでだが、指定した期限まではブラウザを再度起動しても保持されるように設定することができる。有効期限の情報も、サーバからブラウザにクッキー情報を送信する段階で付加される。 無期限という設定は出来ない。 詳細: http //www.studyinghttp.net/cookies リクエスト 全てテキスト。行(CRLF)で区切られる。 フォーマット リクエストラインは1行。ヘッダは複数行。 大項目 小項目 説明 リクエストライン メソッド GET,POST,PUTなどのどれか。 リクエストURL リクエストを処理するURI プロトコルバージョン HTTPのバージョン。【例】HTTP/1.1 ヘッダ HOST リクエスト先のホスト名。必須項目 空行 POSTのときにヘッダの終了を示すために挿入される メッセージボディ POSTのときにリクエストデータを出力する 【例】 GET http //example.jp/31/31-001.php HTTP/1.1 リクエストライン Host example.jp --+ User-Agent Mozilla/5.0 (Windows NT 5.1; rv 2.0.1) Gecko/20100101 Firefox/4.0.1 | Accept text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8 +-- ヘッダ Accept-Language ja,en-us;q=0.7,en;q=0.3 | Accept-Encoding gzip, deflate | Accept-Charset Shift_JIS,utf-8;q=0.7,*;q=0.7 | Keep-Alive 115 | Connection keep-alive | Referer http //example.jp/31/ --+ Accept-CharsetでShift-JISの品質係数が1であるため、サーバは、Shift-JISでエンコードしたメッセージを返す。 POST http //example.jp/31/31-003.php HTTP/1.1 リクエストライン Accept image/gif, image/jpeg, image/pjpeg, image/pjpeg, application/vnd.ms-excel ヘッダ Referer http //example.jp/31/31-002.php Accept-Language ja User-Agent Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 5.1; Trident/4.0; .NET CLR 1.1.4322; .NET CLR 2.0.50727; Inf oPath.1; .NET CLR 3.0.4506.2152; .NET CLR 3.5.30729) Content-Type application/x-www-form-urlencoded Accept-Encoding gzip, deflate Host example.jp Content-Length 65 Connection Keep-Alive Pragma no-cache name=%E8%8F%85%E7%9B%B4%E4%BA%BA mail=kan@aaa.jp gender=%E7%94%B7 メッセージボディ Hostヘッダ HTTP1.1では必須。POST/GETでのURIにHOSTを指定していなかった場合、Virtualホストを特定できない。そのためHostヘッダにHOST名を指定する。URIにホスト名があって、Hostヘッダにもホスト名がある場合はURIを優先する。URIにホスト名を指定することを強制すれば良いような気がするが。 Referer ヘッダの一種。リンク元のURLを示す。あるWebページのリンクをクリックして別のページに移動したときの、リンク元のページのこと。 改変、削除される場合があるので正しくリンクを示しているとは限らない。 セキュリティ上、問題となるのは、URLが秘密情報を含んでいる場合。たとえば、URLがセッションIDを含んでいる場合。なりすましに使われる可能性がある。 【例】 GET http //example.jp/31/31-002.php HTTP/1.1 Accept image/gif, image/jpeg, image/pjpeg, image/pjpeg, application/vnd.ms-excel, application/vnd.ms-powerpoint, appl ication/msword, application/x-shockwave-flash, application/x-ms-application, application/x-ms-xbap, application/vnd.ms -xpsdocument, application/xaml+xml, */* Referer http //example.jp/31/ Accept-Language ja User-Agent Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 5.1; Trident/4.0; .NET CLR 1.1.4322; .NET CLR 2.0.50727; Inf oPath.1; .NET CLR 3.0.4506.2152; .NET CLR 3.5.30729) Accept-Encoding gzip, deflate Host example.jp Connection Keep-Alive http //example.jp/31/のHTMLのaタグからリクエストが発生したため、Refererヘッダがつく。 レスポンス 全てテキスト。行で区切られる。 フォーマット ステータスラインは1行。ヘッダ、ボディは複数行。 大項目 小項目 説明 ステータスライン プロトコルバージョン ステータスコード 1XX 処理継続、2XX 正常終了、3XX リダイレクト、4XX クライアントエラー、5XX サーバエラー テキストフレーズ レスポンスヘッダ Content-Length ボディのバイト数 Content-Type MIMEタイプ; charset=エンコーディング 空行 ヘッダの終わりを示す ボディ 【例】 HTTP/1.1 200 OK Date Wed, 04 May 2011 04 51 51 GMT Server Apache/2.2.14 (Ubuntu) X-Powered-By PHP/5.3.2-1ubuntu4.2 Vary Accept-Encoding Content-Length 20 Keep-Alive timeout=15, max=100 Connection Keep-Alive Content-Type text/html; charset=UTF-8 body 13 51 /body Content-type メディアタイプを示すエンティティヘッダ(メッセージボディに対する付随情報)。type "/" subtype *( ";" parameter )であらわされる。text/html; charset=utf-8など。charsetを追加すると出力の文字コードを示す。HTML文書にapplication/octet-streamを付けると、 多くの場合、Webブラウザはそれをダウンロードするか否か問い合わせるようになる。 Apacheの場合は、httpd.confの以下の設定でcharsetを指定する。 AddDefaultCharset UTF-8 Tomcatでは、JSPのpageディレクティブで設定する。 %@ page language="java" contentType="text/html; charset=Windows-31J" pageEncoding="Windows-31J" % http //www.atmarkit.co.jp/fjava/rensai3/mojibake01/mojibake01.html 参照
https://w.atwiki.jp/unkyoku/pages/50.html
« » var ppvArray_0_be607a63bda45d2a880ba7488f9e1226 = new Array(); ppvArray_0_be607a63bda45d2a880ba7488f9e1226[0] = http //w.atwiki.jp/unkyoku/?cmd=upload&act=open&page=080528.html&file=3.JPG ; ppvArray_0_be607a63bda45d2a880ba7488f9e1226[1] = http //w.atwiki.jp/unkyoku/?cmd=upload&act=open&page=080528.html&file=2.JPG ; ppvArray_0_be607a63bda45d2a880ba7488f9e1226[2] = http //w.atwiki.jp/unkyoku/?cmd=upload&act=open&page=080528.html&file=1.JPG ; window.onload=function(){ ppvShow_0_be607a63bda45d2a880ba7488f9e1226(0); }; function ppvShow_0_be607a63bda45d2a880ba7488f9e1226(n){ if(!ppvArray_0_be607a63bda45d2a880ba7488f9e1226[n]){ alert( 画像がありません ); return; } ppv_0_be607a63bda45d2a880ba7488f9e1226$( ppv_img_0_be607a63bda45d2a880ba7488f9e1226 ).src=ppvArray_0_be607a63bda45d2a880ba7488f9e1226[n]; ppv_0_be607a63bda45d2a880ba7488f9e1226$( ppv_link_0_be607a63bda45d2a880ba7488f9e1226 ).href=ppvArray_0_be607a63bda45d2a880ba7488f9e1226[n]; ppv_0_be607a63bda45d2a880ba7488f9e1226$( ppv_prev_0_be607a63bda45d2a880ba7488f9e1226 ).href= javascript ppvShow_0_be607a63bda45d2a880ba7488f9e1226( +(n-1)+ ) ; ppv_0_be607a63bda45d2a880ba7488f9e1226$( ppv_next_0_be607a63bda45d2a880ba7488f9e1226 ).href= javascript ppvShow_0_be607a63bda45d2a880ba7488f9e1226( +(n+1)+ ) ; } function ppv_0_be607a63bda45d2a880ba7488f9e1226$(){ var elements = new Array(); for (var i = 0; i arguments.length; i++){ var element = arguments[i]; if (typeof element == string ) element = document.getElementById(element); if (arguments.length == 1) return element; elements.push(element); } return elements; }
https://w.atwiki.jp/boare/pages/119.html
Release Note Release Date 14 Jun, 2009 Notes Cadencii requires ".NET Framework Runtime(version 2.0 or later)". Installer of this rumtime is available from the link below. .NET Framework Runtime Download .NET Framework 3.5 SP1 Cadencii can be launched with the latest version of mono. This enable you to use Cadencii with many platforms supported by mono. (Note Several functions using VOCALOID2 VSTi are not available in this case.) Mono is available from the link mono download Download Cadencii version 2.1.0 (603KB) CadenciiSDK version 2.0 (455KB) How to get source codes Source code is available on SourceForege.JP. Please follow the instruction below for checking out the SourceForge.JP s SVN repository. svn checkout -r 255 http //svn.sourceforge.jp/svnroot/cadencii/branches/2.0 ./ These svn command is for checiking out "THIS" version of Cadencii. In order to get the latest source codes, please remove "-r" option.
https://w.atwiki.jp/stones/pages/202.html
■8-30-70 Malmo show. First show of the 1970 European Tour . This is the only show of the 1970 European Tour where the Rolling Stones played "Gimme Shelter" (untitled 1CDR transferred from audio tape) ■9-4-70 Stockholm show. Incomplete show, low sound quality. (untitled 1CDR transferred from audio tape) ■Complete 9-6-70 Gothenburg show, low sound quality. (untitled 1CDR transferred from audio tape) ■9-12-70 Copenhagen show. Fourteen tracks, better sound quality. This is the most complete and best sounding version of this show. (untitled 1CDR NZ) ■9-14-70 Hamburg show. Different recording source. Includes "Live With Me" low sound quality. (untitled 1CDR transferred from audio tape) ■9-16-70 Berlin show. The original audio tape recording on CDR. (untitled 1CDR transferred from audio tape) ■9-18-70 Cologne show. This CDR is the best sounding recording available for the 9-18-70 Cologne show. (untitled 1CDR NZ) ■9-20-70 Stuttgart show. Poor sound quality. (untitled 1CDR transferred from audio tape) ■9-22-70 Paris show, This Europe 1 French radio broadcast captures a truly great performance in farly decent sound quality, but is ruined by a babbling French MC. (untitled 1CDR transferred from audio tape) ■9-23-70 Paris show, Eleven songs taken from Europe 1 French radio broadcast soundboard. (untitled 1CDR transferred from audio tape) ■9-24-70 Paris show, Origin doubtful. This recording might originate from one of the two previous Paris shows, or might even be from 10-3-70 Lyon show. (untitled 1CDR transferred from audio tape) ■Vienna 1970, 9-27-70 Vienna show. A great show recorded in terribly bad audience quality. (1CDR) ■9-29-70 Rome show. Poor sound quality. Very high-pitched, tinny, and shrill. Virtually unlistenable. (untitled 1CDR transferred from audio tape) ■Arrivederci Roma, 9-29-70 Rome show. Poor sound quality. Very high-pitched, tinny, and shrill. Virtually unlistenable. Plus two bonus tracks from 3-4-71 (these bonus tracks are actually from 9-19-73 Birminham show) (1CDR) ■Live in Milano 1970, Incomplete 10-1-70 Milan show, low sound quality. This concert was a frenzied riotous event. (1CDR) ■Lyon 1970, Once thought to be the 10-3-70 Lyon show, it has now been proven to be a composite made from 9-16-70 Berlin 9-23-70 Paris show (some parts with French dialogue might be 10-3-70 Lyon). Fake. (1CDR) ■Incomplete 10-5-70 Frankfurt show. Low sound quality. (untitled 1CDR transferred from audio tape) ■Incomplete 10-6-70 Frankfurt show. Low sound quality. (untitled 1CDR transferred from audio tape) ■10-9-70 Amsterdam show. This is the source tape for the above two VGP releases. It was around long before Vinyl Gang Productions released it. (untitled 1CDR transferred from audio tape) BACK / NEXT
https://w.atwiki.jp/drupal/pages/72.html
Kabuki Projectメイン template.php ?php// $Id template.php,v 1.17.2.1 2009/02/13 06 47 44 johnalbin Exp $ /** * @file * Contains theme override functions and preprocess functions for the theme. * * ABOUT THE TEMPLATE.PHP FILE * * The template.php file is one of the most useful files when creating or * modifying Drupal themes. You can add new regions for block content, modify * or override Drupal s theme functions, intercept or make additional * variables available to your theme, and create custom PHP logic. For more * information, please visit the Theme Developer s Guide on Drupal.org * http //drupal.org/theme-guide * * OVERRIDING THEME FUNCTIONS * * The Drupal theme system uses special theme functions to generate HTML * output automatically. Often we wish to customize this HTML output. To do * this, we have to override the theme function. You have to first find the * theme function that generates the output, and then "catch" it and modify it * here. The easiest way to do it is to copy the original function in its * entirety and paste it here, changing the prefix from theme_ to kabuki_. * For example * * original theme_breadcrumb() * theme override kabuki_breadcrumb() * * where kabuki is the name of your sub-theme. For example, the * zen_classic theme would define a zen_classic_breadcrumb() function. * * If you would like to override any of the theme functions used in Zen core, * you should first look at how Zen core implements those functions * theme_breadcrumbs() in zen/template.php * theme_menu_item_link() in zen/template.php * theme_menu_local_tasks() in zen/template.php * * For more information, please visit the Theme Developer s Guide on * Drupal.org http //drupal.org/node/173880 * * CREATE OR MODIFY VARIABLES FOR YOUR THEME * * Each tpl.php template file has several variables which hold various pieces * of content. You can modify those variables (or add new ones) before they * are used in the template files by using preprocess functions. * * This makes THEME_preprocess_HOOK() functions the most powerful functions * available to themers. * * It works by having one preprocess function for each template file or its * derivatives (called template suggestions). For example * THEME_preprocess_page alters the variables for page.tpl.php * THEME_preprocess_node alters the variables for node.tpl.php or * for node-forum.tpl.php * THEME_preprocess_comment alters the variables for comment.tpl.php * THEME_preprocess_block alters the variables for block.tpl.php * * For more information on preprocess functions and template suggestions, * please visit the Theme Developer s Guide on Drupal.org * http //drupal.org/node/223440 * and http //drupal.org/node/190815#template-suggestions */ /* * Add any conditional stylesheets you will need for this sub-theme. * * To add stylesheets that ALWAYS need to be included, you should add them to * your .info file instead. Only use this section if you are including * stylesheets based on certain conditions. *//* -- Delete this line if you want to use and modify this code// Example optionally add a fixed width CSS file.if (theme_get_setting( kabuki_fixed )) { drupal_add_css(path_to_theme() . /layout-fixed.css , theme , all );}// */ /** * Implementation of HOOK_theme(). */function kabuki_theme( $existing, $type, $theme, $path) { $hooks = zen_theme($existing, $type, $theme, $path); // Add your theme hooks like this /* $hooks[ hook_name_here ] = array( // Details go here ); */ // @TODO Needs detailed comments. Patches welcome! return $hooks;} /** * Override or insert variables into all templates. * * @param $vars * An array of variables to pass to the theme template. * @param $hook * The name of the template being rendered (name of the .tpl.php file.) *//* -- Delete this line if you want to use this functionfunction kabuki_preprocess( $vars, $hook) { $vars[ sample_variable ] = t( Lorem ipsum. );}// */ /** * Override or insert variables into the page templates. * * @param $vars * An array of variables to pass to the theme template. * @param $hook * The name of the template being rendered ("page" in this case.) *//* -- Delete this line if you want to use this functionfunction kabuki_preprocess_page( $vars, $hook) { $vars[ sample_variable ] = t( Lorem ipsum. );}// */ /** * Override or insert variables into the node templates. * * @param $vars * An array of variables to pass to the theme template. * @param $hook * The name of the template being rendered ("node" in this case.) *//* -- Delete this line if you want to use this functionfunction kabuki_preprocess_node( $vars, $hook) { $vars[ sample_variable ] = t( Lorem ipsum. );}// */ /** * Override or insert variables into the comment templates. * * @param $vars * An array of variables to pass to the theme template. * @param $hook * The name of the template being rendered ("comment" in this case.) *//* -- Delete this line if you want to use this functionfunction kabuki_preprocess_comment( $vars, $hook) { $vars[ sample_variable ] = t( Lorem ipsum. );}// */ /** * Override or insert variables into the block templates. * * @param $vars * An array of variables to pass to the theme template. * @param $hook * The name of the template being rendered ("block" in this case.) *//* -- Delete this line if you want to use this functionfunction kabuki_preprocess_block( $vars, $hook) { $vars[ sample_variable ] = t( Lorem ipsum. );}// */ コメント
https://w.atwiki.jp/bbc_mc/pages/32.html
編集 翻訳者コメント 以下のページの個人的和訳です。http //www.minecraftforge.net/wiki/Netty_Packet_Handling 現在、翻訳中です。(2014/07/09) なるたけ原文(英文)を併記しますので、意味不明・曖昧な場合は参照下さい。 AKさん日本語訳 http //forum.minecraftuser.jp/viewtopic.php?f=21=18255 リンク切れ? 編集 Netty Packet Handling Warning This page is marked as Outdated. It was made for older content and may cause problems. Please improve this article if you can. 注意!! このページの内容は「古い」と申告されています。 古い情報に基づき判断すると、問題が生じる可能性があります。 もし可能であれば、このページの内容を改善して下さい。 This is a How-To guide or Tutorial detailing a practice or process for Minecraft Forge or related software. このガイドは「How-to どうやってやるか」のガイド、またはチュートリアルです。 Minecraft Forge やその関係ソフトウェアを使う方法を示したものです。 This page was made for Minecraft 1.7.2. It might not work with other versions. This is a poor example of using Netty. It can cause memory leaks. It doesn t separate handlers from codecs properly. It reimplements functionality existant in FML for months. If you are using this, consider switching to using FMLIndexedMessageToMessageCodec, or better yet,use the simpleimpl Message functionality. このページの内容は Minecraft 1.7.2 に対応していますが、他のバージョンでは動作しない可能性があります。 本ページで紹介するコードは Netty を使用するための簡易なものであり、メモリーリークを生じる可能性もあります。 Handler 類を正しく切り離していません。 FML に何ヶ月も既に存在している機能を再実装しています。 もし FML を使用しているのであれば、FMLIndexedMessageToMessageCodec や simpleimpl Message 機能を使用する事を検討してみて下さい。 コンテンツ/ 1 DO NOT USE THIS IN NEW CODE OR CONVERSIONS 2 Example Packet Structure 2.1 AbstractPacket Class 3 The Packet Handler 3.1 PacketPipeline Class 4 Registering the Pipeline 4.1 Within your @Mod Class 5 Registering Packets 6 Implementation 7 Authors DO NOT USE THIS IN NEW CODE OR CONVERSIONS / 本文書の内容を新しいバージョンで使用しないでください Below is a short alternative to the SimpleChannelHandler now present within FML. It allows for automatic discriminator generation and sided packet handling within the packets themselves. 以下の内容は、FML の SimpleChannelHandler に現在は含まれている内容と僅かに異なるものです。 以下では、パケット自体に自動的にサイド(Server/Client)を識別し、ハンドリングする機能を追加しています。 編集 Example Packet Structure / 例示するパケットの構造 Below is a common abstract packet that should be extended by any packet that you wish to send. Any resultant behaviour from the packet can be described in the side specific *handle* methods. NOTE All children of this class *MUST* have an empty constructor (multiple constructors is fine!) 以下に示すのは、あなたが作成したいパケットの拡張元とする汎用的な抽象クラスです。 パケットの受け取り処理は、それぞれ処理サイド(Server/Client)を指定した handle 関数で処理します。 メモ:この抽象クラスを拡張する全てのクラスは、”必ず”空のコンストラクタを持たなくてはなりません。 AbstractPacket Class package you.packethandling import io.netty.buffer.ByteBuf; import io.netty.channel.ChannelHandlerContext; import net.minecraft.entity.player.EntityPlayer; /** * AbstractPacket class. Should be the parent of all packets wishing to use the PacketPipeline. * パケットの汎用抽象クラス。 * 以下で示す PacketPipeline を使用したい場合は、本クラスから拡張した packet クラスを使用する事。 * * @author sirgingalot */ public abstract class AbstractPacket { /** * Encode the packet data into the ByteBuf stream. * Complex data sets may need specific data handlers * (See @link{cpw.mods.fml.common.network.ByteBuffUtils}) * * @param ctx channel context * @param buffer the buffer to encode into */ public abstract void encodeInto(ChannelHandlerContext ctx, ByteBuf buffer); /** * Decode the packet data from the ByteBuf stream. * Complex data sets may need specific data handlers * (See @link{cpw.mods.fml.common.network.ByteBuffUtils}) * * @param ctx channel context * @param buffer the buffer to decode from */ public abstract void decodeInto(ChannelHandlerContext ctx, ByteBuf buffer); /** * Handle a packet on the client side. * Note this occurs after decoding has completed. * * @param player the player reference */ public abstract void handleClientSide(EntityPlayer player); /** * Handle a packet on the server side. * Note this occurs after decoding has completed. * * @param player the player reference */ public abstract void handleServerSide(EntityPlayer player); } 編集 The Packet Handler Core packet handling. Essentially it automatically maps a packet to a discriminator, allowing in line encoding/decoding of packet specific data. It also allows sided behaviour to be handled by the packets themselves. NOTE Remember to rename the channel as it is currently "TUT" 以下、パケット処理クラスの主要部を説明する。 PacketPipeline Class package you.packethandling; import java.util.*; import io.netty.buffer.ByteBuf; import io.netty.buffer.Unpooled; import io.netty.channel.ChannelHandler; import io.netty.channel.ChannelHandlerContext; import io.netty.handler.codec.MessageToMessageCodec; import net.minecraft.client.Minecraft; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.network.INetHandler; import net.minecraft.network.NetHandlerPlayServer; import cpw.mods.fml.common.FMLCommonHandler; import cpw.mods.fml.common.network.FMLEmbeddedChannel; import cpw.mods.fml.common.network.FMLOutboundHandler; import cpw.mods.fml.common.network.NetworkRegistry; import cpw.mods.fml.common.network.internal.FMLProxyPacket; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; /** * Packet pipeline class. Directs all registered packet data to be handled by the packets themselves. * @author sirgingalot * some code from cpw */ @ChannelHandler.Sharable public class PacketPipeline extends MessageToMessageCodec FMLProxyPacket, AbstractPacket { private EnumMap Side, FMLEmbeddedChannel channels; private LinkedList Class ? extends AbstractPacket packets = new LinkedList Class ? extends AbstractPacket (); private boolean isPostInitialised = false; /** * Register your packet with the pipeline. Discriminators are automatically set. * * @param clazz the class to register * * @return whether registration was successful. Failure may occur if 256 packets have been registered or if the registry already contains this packet */ public boolean registerPacket(Class ? extends AbstractPacket clazz) { if (this.packets.size() 256) { // You should log here!! return false; } if (this.packets.contains(clazz)) { // You should log here!! return false; } if (this.isPostInitialised) { // You should log here!! return false; } this.packets.add(clazz); return true; } // In line encoding of the packet, including discriminator setting @Override protected void encode(ChannelHandlerContext ctx, AbstractPacket msg, List Object out) throws Exception { ByteBuf buffer = Unpooled.buffer(); Class ? extends AbstractPacket clazz = msg.getClass(); if (!this.packets.contains(msg.getClass())) { throw new NullPointerException("No Packet Registered for " + msg.getClass().getCanonicalName()); } byte discriminator = (byte) this.packets.indexOf(clazz); buffer.writeByte(discriminator); msg.encodeInto(ctx, buffer); FMLProxyPacket proxyPacket = new FMLProxyPacket(buffer.copy(), ctx.channel().attr(NetworkRegistry.FML_CHANNEL).get()); out.add(proxyPacket); } // In line decoding and handling of the packet @Override protected void decode(ChannelHandlerContext ctx, FMLProxyPacket msg, List Object out) throws Exception { ByteBuf payload = msg.payload(); byte discriminator = payload.readByte(); Class ? extends AbstractPacket clazz = this.packets.get(discriminator); if (clazz == null) { throw new NullPointerException("No packet registered for discriminator " + discriminator); } AbstractPacket pkt = clazz.newInstance(); pkt.decodeInto(ctx, payload.slice()); EntityPlayer player; switch (FMLCommonHandler.instance().getEffectiveSide()) { case CLIENT player = this.getClientPlayer(); pkt.handleClientSide(player); break; case SERVER INetHandler netHandler = ctx.channel().attr(NetworkRegistry.NET_HANDLER).get(); player = ((NetHandlerPlayServer) netHandler).playerEntity; pkt.handleServerSide(player); break; default } out.add(pkt); } // Method to call from FMLInitializationEvent public void initialise() { this.channels = NetworkRegistry.INSTANCE.newChannel("TUT", this); } // Method to call from FMLPostInitializationEvent // Ensures that packet discriminators are common between server and client by using logical sorting public void postInitialise() { if (this.isPostInitialised) { return; } this.isPostInitialised = true; Collections.sort(this.packets, new Comparator Class ? extends AbstractPacket () { @Override public int compare(Class ? extends AbstractPacket clazz1, Class ? extends AbstractPacket clazz2) { int com = String.CASE_INSENSITIVE_ORDER.compare(clazz1.getCanonicalName(), clazz2.getCanonicalName()); if (com == 0) { com = clazz1.getCanonicalName().compareTo(clazz2.getCanonicalName()); } return com; } }); } @SideOnly(Side.CLIENT) private EntityPlayer getClientPlayer() { return Minecraft.getMinecraft().thePlayer; } /** * Send this message to everyone. * p/ * Adapted from CPW s code in cpw.mods.fml.common.network.simpleimpl.SimpleNetworkWrapper * * @param message The message to send */ public void sendToAll(AbstractPacket message) { this.channels.get(Side.SERVER).attr(FMLOutboundHandler.FML_MESSAGETARGET).set(FMLOutboundHandler.OutboundTarget.ALL); this.channels.get(Side.SERVER).writeAndFlush(message); } /** * Send this message to the specified player. * p/ * Adapted from CPW s code in cpw.mods.fml.common.network.simpleimpl.SimpleNetworkWrapper * * @param message The message to send * @param player The player to send it to */ public void sendTo(AbstractPacket message, EntityPlayerMP player) { this.channels.get(Side.SERVER).attr(FMLOutboundHandler.FML_MESSAGETARGET).set(FMLOutboundHandler.OutboundTarget.PLAYER); this.channels.get(Side.SERVER).attr(FMLOutboundHandler.FML_MESSAGETARGETARGS).set(player); this.channels.get(Side.SERVER).writeAndFlush(message); } /** * Send this message to everyone within a certain range of a point. * p/ * Adapted from CPW s code in cpw.mods.fml.common.network.simpleimpl.SimpleNetworkWrapper * * @param message The message to send * @param point The {@link cpw.mods.fml.common.network.NetworkRegistry.TargetPoint} around which to send */ public void sendToAllAround(AbstractPacket message, NetworkRegistry.TargetPoint point) { this.channels.get(Side.SERVER).attr(FMLOutboundHandler.FML_MESSAGETARGET).set(FMLOutboundHandler.OutboundTarget.ALLAROUNDPOINT); this.channels.get(Side.SERVER).attr(FMLOutboundHandler.FML_MESSAGETARGETARGS).set(point); this.channels.get(Side.SERVER).writeAndFlush(message); } /** * Send this message to everyone within the supplied dimension. * p/ * Adapted from CPW s code in cpw.mods.fml.common.network.simpleimpl.SimpleNetworkWrapper * * @param message The message to send * @param dimensionId The dimension id to target */ public void sendToDimension(AbstractPacket message, int dimensionId) { this.channels.get(Side.SERVER).attr(FMLOutboundHandler.FML_MESSAGETARGET).set(FMLOutboundHandler.OutboundTarget.DIMENSION); this.channels.get(Side.SERVER).attr(FMLOutboundHandler.FML_MESSAGETARGETARGS).set(dimensionId); this.channels.get(Side.SERVER).writeAndFlush(message); } /** * Send this message to the server. * p/ * Adapted from CPW s code in cpw.mods.fml.common.network.simpleimpl.SimpleNetworkWrapper * * @param message The message to send */ public void sendToServer(AbstractPacket message) { this.channels.get(Side.CLIENT).attr(FMLOutboundHandler.FML_MESSAGETARGET).set(FMLOutboundHandler.OutboundTarget.TOSERVER); this.channels.get(Side.CLIENT).writeAndFlush(message); } } 編集 Registering the Pipeline Because of the self contained nature of the packet pipeline the following is all that needs to be done to register your handler within FML Within your @Mod Class public static final PacketPipeline packetPipeline = new PacketPipeline(); @EventHandler public void initialise(FMLInitializationEvent evt) { packetPipeline.initialise(); } @EventHandler public void postInitialise(FMLPostInitializationEvent evt) { packetPipeline.postInitialise(); } 編集 Registering Packets Packets can be registered up to the postInitialisation phase of the packet pipeline. Packet registration is performed by calling the registerPacket(Class ? extends AbstractPacket clazz) method in the Packet Pipeline. 編集 Implementation Using the packet pipeline is as simple as writing a custom class extending AbstractPacket and registering it with the pipeline. For example implementations please look at the links below Tinker s Construct Packets (Many thanks to fuj1n) Authors Sirgingalot 15 59 19 January 2014 編集
https://w.atwiki.jp/cadencii_en/pages/49.html
English 日本語 Release Note Release Date 16 Jun, 2009 Notes Cadencii requires ".NET Framework Runtime(version 2.0 or later)". Installer of this rumtime is available from the link below. .NET Framework Runtime Download .NET Framework 3.5 SP1 Cadencii can be launched with the latest version of mono. This enable you to use Cadencii with many platforms supported by mono. (Note Several functions using VOCALOID2 VSTi are not available in this case.) Mono is available from the link mono download Download Cadencii version 2.1.1 (603KB) CadenciiSDK version 2.0 (455KB) How to get source codes Source code is available on SourceForege.JP. Please follow the instruction below for checking out the SourceForge.JP s SVN repository. svn checkout -r 257 http //svn.sourceforge.jp/svnroot/cadencii/branches/2.0 ./ These svn command is for checiking out "THIS" version of Cadencii. In order to get the latest source codes, please remove "-r" option.
https://w.atwiki.jp/boare/pages/19.html
English 日本語 注:1.2以前のバージョンは、実行ファイルの公開を終了しています。 正式リリース Cadencii version 3.4.1 過去のリリース Cadencii version 3.4.1 Cadencii version 3.4.0 Cadencii version 3.2.3 Cadencii version 3.2.2 Cadencii version 3.0.24 Cadencii version 3.2.1 Cadencii version 3.2.0 Cadencii version 3.0.23 Cadencii version 3.0.22 Cadencii version 3.0.21 Cadencii version 3.0.20 Cadencii version 3.0.19 Cadencii version 3.0.18 Cadencii version 3.0.17 Cadencii version 3.0.16 Cadencii version 3.0.15 Cadencii version 3.0.14 Cadencii version 3.0.13 Cadencii version 3.0.12 Cadencii version 3.0.11 Cadencii version 3.0.10 Cadencii version 3.0.9 Cadencii version 3.0.8 Cadencii version 3.0.7 Cadencii version 3.0.6 Cadencii version 3.0.5 Cadencii version 3.0.4 Cadencii version 3.0.3 Cadencii version 3.0.2 Cadencii version 3.0.1 Cadencii version 3.0.0 Cadencii version 2.3.5 Cadencii version 2.3.4 Cadencii version 2.3.3 Cadencii version 2.3.2 Cadencii version 2.3.1 Cadencii version 2.3.0 Cadencii version 2.2.1 Cadencii version 2.2.0 Cadencii version 2.1.4 Cadencii version 2.1.3 Cadencii version 2.1.2 Cadencii version 2.1.1 Cadencii version 2.1.0 Cadencii version 2.0.2 Cadencii version 2.0.1 Cadencii version 2.0.0 Cadencii version 1.4.5 Cadencii version 1.4.4 Cadencii version 1.4.3 Cadencii version 1.4.2 Cadencii version 1.4.1 Cadencii version 1.4.0 Cadencii version 1.4b2 Cadencii version 1.4b1 Cadencii version 1.4a11 Cadencii version 1.4a10 Cadencii version 1.4a9 Cadencii version 1.4a8 Cadencii version 1.4a7 Cadencii version 1.4a6 Cadencii version 1.4a5 Cadencii version 1.4a4 Cadencii version 1.4a3 Cadencii version 1.4a2 Cadencii version 1.4a1 Cadencii version 1.3.0 Cadencii version 1.3b1 Cadencii version 1.3a5 Cadencii version 1.3a4 Cadencii version 1.3a2 Cadencii version 1.3a1 Cadencii version 1.2 Cadencii version 1.2.0 (pre-alpha) Cadencii version 1.1.1 Cadencii version 1.1 VECapture version 1.1b1 VECapture version 1.1a2 VECapture version 1.1a1 VECapture version 1.0a1 VECapture version 0.2aX (随時更新) VECapture version 0.0a2 VECapture version 0.0a1 bold 正式リリース
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must Poker Pokerstars, Hold em manager, TableNinja, postreSQL, PokerTracker 3 FX FXTS, クリック証券FX, ヒロセ, MT4, Adobe Acrobat Reader, Dropbox, Web Firefox + iMacro for PTR, Flash Player, ニコニコ動画, Jane Style 囲碁 iGo棋院, KGS, Java, UWSC utility ATOK, cLaunch, Emacs(Meadow), Evernote, Xkeymacs, GoogleIME communication Skype, Windows Live メッセ, mixi, twitter, winrar media foobar2k, MangaMeeya, MediaPlayerClassic want Web chrome, game civ4, daemonTools, うみねこ+東方, SCFH+ニコ生+棒読みちゃん 開発 Eclipse, log4net, NUnit, VisualStudio, putty, vmware, TortoiseSVN, freemind utility stirling, synergy, TeamViewer, dexpot, ImgBurn iPod filezilla, iTunes communication Thunderbird chrome拡張 IE Tab Plus, Google Bookmarks for Firefox, Firemacs, FireGestures, AutoPager, Adblock Plus, https //easylist-downloads.adblockplus.org/easylist.txt http //blog-imgs-31.fc2.com/t/o/f/tofukko/Adblock_Plus_list.txt ツリー型タブ, Scrapbook, DownThemAll!, Firebug, firefox拡張 AdBlock, AutoPager, Chrome Gestures, ChromeMUSE, Cooliris, Google bookmarks, IE Tab, Webpage Screenshot, about me, Echofon for Twitter, Tree Style Tab thunderbird拡張